displayGearSlotName
displayGearSlotName:
| "Weapon"
| "OffHand"
| "Head"
| "Body"
| "Hand"
| "Legs"
| "Feet"
| "Ears"
| "Neck"
| "Wrist"
| "Ring"
isCustomRelic
isCustomRelic: boolean
isNqVersion
isNqVersion: boolean
isSyncedDown
isSyncedDown: boolean
isUnique
isUnique: boolean
occGearSlotName
occGearSlotName:
| "OffHand"
| "Head"
| "Body"
| "Hand"
| "Legs"
| "Feet"
| "Ears"
| "Neck"
| "Wrist"
| "Ring"
| "Weapon2H"
| "Weapon1H"
| "ChestHead"
| "ChestHeadLegsFeet"
| "ChestLegsFeet"
| "ChestLegsGloves"
| "HeadChestHandsLegsFeet"
| "LegsFeet"
primarySubstat
primarySubstat: (keyof RawStats) | null
secondarySubstat
secondarySubstat: (keyof RawStats) | null
statCaps
statCaps: {
crit?: number;
defenseMag?: number;
defensePhys?: number;
determination?: number;
dexterity?: number;
dhit?: number;
extraMainStat?: number;
extraSecondaryStat?: number;
gearHaste?: number;
hp?: number;
intelligence?: number;
mind?: number;
piety?: number;
skillspeed?: number;
spellspeed?: number;
strength?: number;
tenacity?: number;
vitality?: number;
wdMag?: number;
wdPhys?: number;
weaponDelay?: number;
}
syncedDownTo
syncedDownTo: number | null
Which gear slot to populate in the UI