ReadonlyaaReadonlyaaLike wdMulti, but for auto-attacks
ReadonlyaaLike mainStatMulti, but for auto-attacks (since healers and casters use STR for autos but MND/INT for everything else).
ReadonlyautoBonus added to crit multi by crit chance buffs when auto-critting.
ReadonlyautoBonus added to det multiplier for automatic direct hits
ReadonlyautoBonus added to DH multi by DH chance buffs when auto-DHing.
ReadonlybaseBase main stat, multiplied by the job stat multiplier, plus racial bonus. For example, the main stat (e.g. 440 at level 100) multiplied by the jobStatMultiplier (e.g. 1.05 at level 100) plus the racial stat (e.g. +3 for The Lost's strength). This is useful for being able to unwind it later for abilities with different scaling, e.g. Living Shadow.
ReadonlycritCrit chance. Ranges from 0 to 1.
ReadonlycritCrit multiplier. 1.0 would be the base, e.g. +50% would be 1.5.
ReadonlydefenseThe damage taken ratio based on the defense stat. e.g. 0.95 would mean 5% damage reduction.
ReadonlydetMultiplier from determination stat.
ReadonlydhitDirect hit chance. Ranges from 0 to 1.
ReadonlydhitDirect hit multiplier. Fixed at 1.25.
ReadonlyeffectiveRepresents direct main stat bonuses. Only applicable to item stats - not used in computed stats, as it should be converted to the actual concrete stat at that point.
Represents direct secondary stat bonuses. Only applicable to item stats - not used in computed stats, as it should be converted to the actual concrete stat at that point.
ReadonlygearStats coming from the gear pre-party bonus. Important for some abilities' alternate scalings (e.g. Living Shadow).
Raw HP provided by the item - does NOT include HP provided via vitality.
ReadonlyjobCurrent class/job
ReadonlyjobJob modifier data
ReadonlylevelCurrent level
ReadonlylevelCurrent level stats modifier
ReadonlymagicThe damage taken ratio based on the magic defense stat. e.g. 0.95 would mean 5% damage reduction.
ReadonlymainMultiplier from main stat.
ReadonlympMP Per Tick
ReadonlysksSkill Speed DoT multiplier.
ReadonlyspsSpell Speed DoT multiplier.
ReadonlytncTenacity incoming multiplier. e.g. 0.95 => 5% damage reduction.
ReadonlytncTenacity Multiplier
ReadonlywdMultiplier from weapon damage.
ReadonlywdPet action WD multiplier. Uses a slightly lower job modifier.
weaponDelay expressed as seconds (i.e. 3.54 = 3.54 seconds)
Compute the effective auto-attack delay. Assumes the attack has the type 'Auto-attack'.
The amount of haste from buffs.
Magical GCD time
Optionalhaste: numberPhysical GCD time
Optionalhaste: numberCombined haste value for a given attack type
Optionalpre: StatPreModifications
Auto-attack delay